I began practicing the next day. My first time solving the cube on my own took me more than 20 minutes. But I kept at it: For two weeks I spent at least 20 minutes a day scrambling my cube and solving it the way Mao had taught me. First I memorized a handful of algorithms cuber lingo for defined sequences of moves known to advance a cube closer to its solved state.
Then I practiced performing them faster and more precisely. By day three I was solving the cube in under four minutes. I broke the two-minute barrier a couple days later, on a cross-country flight to Florida.
Planes are an ideal place to practice cubing. In the time since we published the video about speedcubing , several viewers requested that WIRED create another video demonstrating the method I used when learning to solve the cube.
So we made one! The tutorial below was originally created by Mao, so all credit goes to him. Some of these points might strike you as trivial at first, but each affords some insight that will become clearer the more time you spend with the cube.
Solving the cube will require you to turn its faces. Each face is represented by a letter. The goal of this step is to place four white edge stickers around the yellow center. Follow the above instructions again. Repeat with the other two faces until the white cross is complete. Possible Problem: The edge piece you want to move is in the second layer, but in the wrong position or the wrong way around.
Solution: Turn the cube so that the edge is in the front layer then do either solution above to move the piece into the bottom row. The go back to step 4 above. You will now have 4 or 2 edge pieces in the correct place. Matching with the center colors. Ensure the correct edge pieces are at the back and right face.
Use the algorithm below to put the edge pieces in the correct position. Possible Problem: Two pieces that are in the correct position are opposite each other. We start by solving the white edge pieces. Of course you can start with any other color but in this solution guide we're going to use the white so I would advidse you to use the same.
We already know that the center pieces are fixed and they define the color of each face. This is why we have to solve the white edges according to the color of the center piecess as illustrated above. Solving the white edges is intuitive and quite easy because at this stage there are no solved pieces that we can break.
In most cases you can just simply rotate each piece where they are supposed to be. Apply this short algorithm when the piece is in the right spot FU edge , but it's oriented wrong. Do this when you can't simply just turn the front edge to its spot because it would be oriented wrong. The white edges are solved and we have to fix the white corners to complete the first face. This is another easy stage where you shouldn't memorize any algorithm just follow your instincts. If you have difficulties solving the white corners, here's an easy trick you can always apply, you just have to memorize a short algorithm and repeat it until the piece is solved:.
Bring the corner below the spot where it belongs Front-Right-Down position highlighted with grey and repeat the algorithm above until the white corner pops into its place oriented correctly. This algorithm sends the piece back and forth between the spots marked with dark, always changing the orientation. Play the animation for an example where the sequence is repeated five times.
Watch the affected white corner going to the top then back to the bottom in each step, changing its orientation. The sixth would bring the cube back to its original position:. This trick always works but requires too many unnecessary steps. Here are the shortcuts:. Now that we've finished the white face , let's turn the cube upside down because we don't need to see the solved side anymore. The solution of the Rubik's Cube could be done intuitively until this point but this is where most people get stuck.
The reason for that is that you would have to foresee too many steps to complete the first two layers F2L. We have to learn two algorithms which are symmetric to each other.
We call them Left and Right algorithms. The Left algorithm sends the edge piece from the Front-Up position to the left side while the Right algorithm sends it to the right as marked with the arrows. When there's no edge piece to insert into the middle layer you will have to execute the algorithm twice to pop the piece out in the first step.
At the end of this step your cube should have the middle layer solved and an intact white face at the bottom. In the fourth step we want to form a yellow cross on the top of the cube. Don't worry if the side colors don't match the side centers because we will send the pieces to their final positions in the next step. We solve the yellow edges on the top of the Rubik's Cube in two steps: First we orient them to form a yellow cross on the top , then we swap the pieces to match them with the side colors.
At this point you can have one of these patterns on the top of your cube. Use the algorithm below to jump to the next state until you reach the cross. Note the orientation, with the legs encasing the top left edge. Rotate your entire cube until the legs of the L shape encase the edge piece in the top left.
Execute algorithm two times. Yellow line formation. Rotate your entire cube until the line is horizontal. Execute the algorithm once.
The yellow cross has been completed, but the edge pieces aren't in the right position. Rotate your top layer until you find two edges that need to be swapped with each other.
Yellow corners need to be positioned properly so they can go into their correct spots. Rotate the entire cube in your hands until the correctly positioned yellow cube is in the front-right-top position. Then, cycle through the algorithm below until the other three corners are in the correct position.
A finished cube. Now that our yellow cubes are positioned, we need to properly orient the corners. Hold your cube with the upper piece you want to orient in the front-right-top corner. Run through the below algorithm until that piece is in its correct position.
Once that one is properly oriented, repeat the process until the next piece is in position, and so on, until the cube is solved. You can rotate the top layer between complete repetitions of the algorithm to put cubes in place. The Fridrich Method works by dividing the cube into layers, which are solved individually using algorithms, rather than solving each face.
It consists of four steps, outlined below, each with its own set of rules and algorithms. For speedcubing, start with the white face down. You can solve the cube with the white face in any direction, but practicing with it down will help improve your speed.
Because there are so many possible cube arrangements, this step is done by intuition. Practice a lot to get a deep understanding of how to rotate pieces to form a cross quickly. Form the white cross so that the sides of each white edge match the color of the lateral center pieces. Turn your edge pieces so that they are in the correct position, and move on to the next step.
The cross stage takes an average of seven rotations for speedcubers. The fewer rotations, the less time lost in this step. The second step, in which the first two layers are solved, is also typically done intuitively, although algorithms do exist. The layers are solved simultaneously, meaning you should not solve each side individually.
There are 41 possibilities for what your cube could look like at this point. To do this, combine matching corner and edge pieces into blocks. Next, solve those blocks to their proper position and repeat until the first two levels are solved. Now that the first two layers are done, we need to do the top layer. The first step of the two-look OLL, which is the easier but slower method , is to orient the last layer edge pieces.
To do this, there are three algorithms. You might recognize these from the beginner-method stage in which you create the white cross. This one has seven different algorithms depending on the configuration of your top face. These algorithms are organized by the shape they make on the upper face , so practice this stage until each algorithm feels natural when you see the corresponding cube arrangement. There are 21 potential arrangements of your cube at this stage , which means that you have 21 different algorithms to learn.
Once again, there are two different methods: two-look and one-look PLL. Two-Look PLL.
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